ADJ myDMX-RM, DMX Control Software / Hardware System, Compatible with Windows and OSX Mac, Serves as a hardware dongle in a 19-inch housing and enables the software in express mode (no 3D visualizer, easy remote or midi functions), but can also be used in stand-alone mode without a computer to call up pre-programmed scenes, Dimensions: 48 x 4.5 x 9.5 cm, Weight: 0.5kg@+*Functions (for some of the functions listed below the myDMX RM must be connected to a computer):*@+@+, 16 Assignable port triggers, Arrange the scenes in groups, Sound light with BPM audio analysis and pulse analysis, Live snapshots, Dimming the live scene and controlling the scene speed, BPM tap, Lightning scenes, Blind edit - edit scenes, Without outputting DMX, Fully compatible with the myDMX 2.1 software, User-friendly DMX software, 512 Live DMX channels, Extensive device profile library, SSL2 profile editor and support, Drag and drop effects generator, Works with simple scenes / steps, Windows and Mac installers that download the latest SSL library when installed with an Internet connection, Maintenance application that installs with the program to check for component updates or new versions of the software, ""Cloud search for profiles"" Search from within the program for the latest and greatest fixture profiles without searching the Dropbox, Improved multi-pan and tilt support, Users can select multiple selection steps in a scene and change a channel parameter without affecting the rest of the channels, Extensive optimizations and stability improvements for Windows and Mac OS@+*Note:* Not compatible with ARM-based Windows tablets (Intel only)@+@+*Minimum system requirements:*@+@+, Computer running Windows 7 or higher or MAC OS X 10.10 or higher, 1 GHz processor, 2 GB working memory (RAM), Screen with 1280 x 768 pixels, OpenGL 3.1 (for 3D)@+*Best performance system requirements:*@+@+, Computer running Windows 7 or higher or MAC OSx 10.10 or higher, Processor with 2 GHz speed, Dual core, 4 GB working memory (RAM), Graphics card with 1 GB video memory, 1920 x 1080 pixel screen, OpenGL 3.1 (for 3D)